Google announces hardware requirements for Daydream VR: Fast displays and powerful graphics processors

Google has been talking in the last six months about the new platform Daydream VR, but did not disclose exactly which hardware compatibility requirements for devices.

Before launching series of smartphones Pixel, Google argued that there is no enabled devices on the market, and today we find out why, as revealed list of capabilities that phones must meet, without mentioning, however chipsets or frequencies.

To run applications compatible with VR Daydream, the mobile terminal must be equipped with a display diagonal between 4.7 and 6′, which displays 1080p or higher (Google recommends, however QHD or greater) at 60 Hz.

The latency of the display must be 3 ms or less, while the persistence of images to be not more than 5 ms.

Whereas these requirements did not exist until now, many smartphones come equipped with displays so fast, even if part of the premium range of devices.

Smartphones must have Bluetooth 4.2 LE and be equipped with chipsets that can decode two video clips at 60 frames per second simultaneously to display videos in Daydream VR.

When it comes to performance in 3D applications, smartphones Daydream must be equipped with graphics chips compatible with OpenGL ES 3.2 APIs and application of Vulkan and can play at 60 frames per second in a constant manner.

Lastly, Google mentions that the devices have to be equipped with sensors to measure the surface temperature of the device, presumably to avoid overheating or damage to their headsets and Daydream.

The new information was extracted from Android 7.0 Compatibility Definition Document, released today by Google.

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